![]() ![]() Some of the best defense measures are those that prevent hostile mobs from spawning entirely or at least prevent hostile mobs from ever getting close to the protected area or defense mechanism. The asphalt inside is the continuation of the asphalt in front of the base,wich is the road in front of the trader.I didn't want inicially to put asphalt but there is a gap between asphalt blocks and concrete.Its so stupid,they could have used the same physics on all blocks and forget about blocks that change shape depending on the HP of the block.Doing that they could also avoid the 1 pixel block in the middle of the air that happens a lot when destroying blocks.Anyways,thats the reason i put asphalt instead of concrete,since i didn't want to go with the car over a gap between asphalt wich is part of the road in the front of the base and concrete blocks.Please help improve this page. Just curious, when you're already using concrete, why did you also have parts of the floor made of asphalt?īecause it was already there (and high HP as-is)? That makes sense now.So,if i change the asphalt for concrete they won't spawn inside at all? Originally posted by DUMITRU:but the problem,obviously is that they spawn inside even if the floor is made out of concrete and asphalt blocks.Do they spawn on the asphalt blocks?Yes, I think they spawn on Asphalt because they need to spawn on Roads pretty often. Thats the thing,im high enough level that i did a wall 71x71 (right on the "green lines" of the claim wich is set to 71x71) with 1 turret every 3 blocks.I tested and turrets are doing fine (exept they use more ammo than what zombies drop -_-) but the problem,obviously is that they spawn inside even if the floor is made out of concrete and asphalt blocks.Do they spawn on the asphalt blocks?The base is like a military base with a road in middle of it and a parking lot since im playing with 2 more friends.Īlso,is there a way of making ALL the zombies spawn outside of the claim zone but spawn in the 30-50 blocks distance if possible,like if im closer to a wall,spawn outside of that wall? This way, setting up your defenses near your house, as you were suggesting, will protect it from screamers and their little friends and any wandering zombies, bears, wolves, vultures and such that happen along, but, it is just not a good idea to try to defend something that size from a Blood Moon until you're high enough level to automate everything or you have lots of friends to help. ![]() So much easier than trying to protect that huge area from multiple waves that are going to come at you from multiple directions. so build it at very least, 50 blocks away. Get far enough away from your home that they won't spawn inside your perimeter. Originally posted by Khissi:If you intend to keep that huge base as your home, then carefully consider creating a separate, small, easily defended and repaired base for Blood Moon. You can also use the console to set the "landclaimcount" game setting to a value larger than the default of 1, so that you can have multiple land claim blocks active at once. You can adjust the radius in the multiplayer tab when beginning or loading a save file, or use console commands to set it in-game. In general, blocks that are used as terrain in the world like topsoil, rock, ores, gravel, asphalt, etc, are all valid places for zombies to spawn.ģ) The land claim block does also prevent spawns, but the radius may not be sufficient if you have a large property. In general, blocks you craft and place like wooden frames, flagstone, concrete, etc, are all immune from zombies spawning on top of them. If you have zombies spawning inside your base, they must be spawning on an allowed block type. xml files that determines if zombies, such as those created by the random wandering biome zombie spawner, and hordes, and things, are able to spawn on top of that block type. But that's not sounding like your issue.Ģ) Every block type has a value in the game's. ![]() 1) If you built your base in a pre-existing building, you need to have a sleeping bag deployed to prevent the POI sleeper zombies from respawning, I think. ![]()
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